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Fairy Fortress
Outsmart the fairies. Escape the Fortress. Resume your Quest

Coordinate a great escape—speedy flight, Scouts!

Oh no! Your team has fallen into a Pixie Portal and it has transported you far off course to the Fairy Fortress, where you’ve all become captives. Fairies are a crafty folk, and they’ve offered to release you—if you can outsmart them.

The Challenge

How will you escape the Fairy Fortress or outsmart them to earn your release and get back on track with your Quest?

Theme: LOGISTICS

Put your thinking into play to coordinate your great escape!

Meeting Length: 20 mins

Fairy Fortress
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Beavers and Cubs

Unlock one of the Forces of Nature to surmount this week’s challenge in the Fairy Fortress!

FireFire

Groovin' GPS: Play a game of Dance GPS to distract the fairies, increase your compass skills and navigate your escape from the Fairy Fortress.

EarthEarth

Board Game (Life-Size): Challenge the Supreme Fairy to a match—if your team wins, you’ll have earned your release to leave the Fairy Fortress!

WindWind

Paper Airplane Challenge: Make your way to the roof and build a plane to escape the Fairy Fortress!

WaterWater

Learn to Compost: Did you know that compost captures energy? After the Fairy feast finishes, offer to clean up and collect their scraps. Later, you can harness the compost energy to power your escape—melt the bars of your dungeon chamber and flee to freedom!

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Scouts, Venturers and Rovers

Roll a die to unlock one of the Forces of Nature and surmount this week’s challenge in the Fairy Fortress!

FireFire

Steal the Bacon: There’s nothing fairies like more than games. Play a game of Steal the Bacon and compete to snag the Supreme Fairy’s flaming scepter. Use the game to create confusion and enact your escape! Note: The flaming scepter can be represented by glowsticks,flashlights, etc).

WaterWater

Catapults: You’ve almost made it out of the Fairy Fortress but realize there’s an acid rain moat separating you from freedom. Build a catapult to launch yourself (represented by a Lego or other similar miniature figure) to freedom.

EarthEarth

Melon Drop: You’ve managed to climb to the top of the wall of the Fairy Fortress, but it’s a long way down! Construct a contraption to test safe landing methods, using melon or watermelon as your model.

WindWind

Build a Hovercraft: Build a (mini) hovercraft and harness the wind to float your way out of the Fairy fortress.

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Weekly Quests
Week 1: Wily Woods
WEEK 1
Begin Your Quest
Week 2: Fairy Fortress
WEEK 2
Resume your Quest
Week 3: Troll Glen
WEEK 3
Speedy Travels
Week 4: Misty Marshlands
WEEK 4
Save the day
WEEKLY VOTE!
SUBMIT YOUR WEEK'S CHALLENGE!