Plan
- What materials do you need for this planning adventure?
- How will you review the adventure ideas for each Program Area?
- How will you choose which adventures to do?
Do
- The activity finder can be a good source of ideas for the different Program Areas, and the collective creativity of the group is another great source.
- Set up white-board stations or paper and pencils around your meeting hall, one for each Program Area.
- Circulate around the meeting hall in teams, writing down or drawing your adventure ideas for each Program Area. Take a few minutes at each station before rotating.
- If another person has already written down one of your ideas, or if you see an idea that sounds like a lot of fun, put a checkmark next to it.
- Review the Section’s ideas in small teams. Your team leader can then tell the Section Leadership Team what your team is most excited to try.
Review
- What do you know now that you did not know before?
- What adventure ideas are you most excited to do?
- What good ideas most surprised you?
- Would you use this approach again in the future? Why or why not?
- What would you do differently next time?
Keep it Simple
- Rather than moving around the room as a team, give each person a piece of paper with the six Program Areas on it (or a piece of paper per Program Area). Each person should write or draw their adventure ideas for each Program Area.
Take it Further
- After doing this activity, create a list of different adventures, sorted by Program Area. Write the ideas down on chart paper and put them up around your meeting area. Give each person a set number of small stickers. Use your stickers to vote on the ideas you like best!